{"totalItemCount":19939,"items":[{"_id":"1055485938","authors":[{"url":"https://steamcommunity.com/profiles/76561197984862442","name":"Sarg Bjornson","avatar":"https://avatars.akamai.steamstatic.com/80cf00c392e8ab5f2d284b8fe3b4586ae2b7c6ff_medium.jpg"},{"url":"https://steamcommunity.com/profiles/76561198201133934","name":"Spino","avatar":"https://avatars.akamai.steamstatic.com/37ca3b8bddbe8bb8d755c73231160674b22f009f_medium.jpg"}],"catalogueLastUpdated":"2025-11-16T09:55:01.245Z","dependencyIds":[],"dependencyNames":[],"description":"New in v1.5:<br><br>Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a unique challenge (all thanks to Sarg!).<br><br>----------------------------------------------------------------------------<br><br>Simple Official Wiki:<br><a class=\"bb_link\" href=\"https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fmegafaunarimworld.wikia.com\" target=\"_blank\" rel=\" noopener\" >http://megafaunarimworld.wikia.com</a><br><br>----------------------------------------------------------------------------<br><br>FAQ:<br><br>Q: Is it safe to add this mod to existing save files?<br>A: Yes, it is. Just remember to then update your butcher tables' bills to allow butchering of Megafauna creatures.<br><br>----------------------------------------------------------------------------<br>Version: 1.5<br>----------------------------------------------------------------------------<br><br><br>Description:<br><br>Thanks to the wonders of today's technology, the small group of scientists that was previously known for bringing the Megatherium--<br>Uh, I mean, the Megasloth back to life, was able to make the Megafauna Project a reality! <br>This time around, they were able to recreate 38 different species of animals that used to inhabit planet Earth thousands to millions years ago. <br>...Was that a wise move? Who cares! Now we can all feast our eyes on those glorious beasts as they will slowly inevitably turn all the ecosystems we know upside-down!<br><br>Features:<br><br>38 new species of animals, all able to spawn naturally in different biomes:<br>- Arthropleura,<br>- Doedicurus,<br>- Daeodon,<br>- Gigantopithecus,<br>- Paraceratherium,<br>- Titanis,<br>- Titanoboa,<br>- Woolly Mammoth,<br>- Elasmotherium,<br>- Smilodon,<br>- Chalicotherium,<br>- Megaloceros,<br>- Procoptodon,<br>- Megalania,<br>- Gomphotaria,<br>- Diprotodon,<br>- Short-faced Bear,<br>- Dinocrocuta,<br>- Sivatherium,<br>- Andrewsarchus,<br>- Dinornis,<br>- Macrauchenia,<br>- Quinkana,<br>- Deinotherium,<br>- Aurochs,<br>- Megalochelys,<br>- Palaeeudyptes,<br>- Josephoartigasia,<br>- Gigantophis,<br>- Meganeura,<br>- Zygolophodon,<br>- Platybelodon,<br>- Purussaurus,<br>- Uintatherium,<br>- Pulmonoscorpius,<br>- Dinopithecus,<br>- Castoroides,<br>- Enhydriodon.<br><br>These animals are quite rare, and should be a good challenge to either tame or slay. <br>A lot of them can also be used as pack animals for a caravan (with paraceratherium being your new best caravan buddy!).<br>Wooly mammoth, elasmotherium, and josephoartigasia are shearable, and arthropleura, titanis, titanoboa, megalania, dinornis, quinkana, megalochelys, palaeeudyptes, gigantophis, meganeura, and purussaurus do lay eggs. Sivatherium, macrauchenia, aurochs cows, and uintatherium are milkable - sivatherium's milk is very nutritious and quite valuable!<br><br>Megafauna will automatically detect and patch both A Dog Said... by SpoonShortage (so you can cure old wounds of your animals and install bionic parts on them) and Giddy-up! by Roolo (which means that you can ride your animals!), so make sure to make it load after those mods.<br><br>Available languages:<br><br>English, Polish,<br><br>---<br><br>Credits:<br><br>Roolo - for great help with making Megafauna compatible with his Giddy-up mod.<br>Nightinggale - for his immensely useful ModCheck.<br><br>---<br><br>Changelog:<br><br>27.06.2025 - Update #12:<br>\t\t\t- updated to be compatible with Rimworld 1.6.<br><br>13.04.2024 - Update #11:<br>\t\t\t- updated to be compatible with Rimworld 1.5.<br><br>13.10.2022 - Update #10:<br>\t\t\t- updated to be compatible with Rimworld 1.4.<br>\t\t\t- added various mod options.<br><br>21.07.2021 - Update #9:<br>\t\t\t- updated to be compatible with Rimworld 1.3.<br><br>10.10.2020 - Update #8:<br>\t\t\t- updated to be compatible with Rimworld 1.2.<br><br>23.03.2020 - Update #7.5:<br>\t\t\t- brought back A Dog Said... compatibility,<br>\t\t\t- hopefully fixed a bunch of errors people were getting.<br><br>22.03.2020 - Update #7:<br>\t\t\t- updated to be compatible with Rimworld 1.1.<br><br>03.11.2018 - Update #6:<br>\t\t\t- changed the name of the &quot;ScorpionLike&quot; body type to fix compatibility issues with AnimalCollabProject,<br>\t\t\t- changed the intelligence level of smilodon and dinocrocuta to advanced, to match the change made to vanilla's cougar and panther,<br>\t\t\t- changed the intelligence level of pulmonoscorpius to advanced.<br><br>01.11.2018 - Update #5:<br>\t\t\t- updated to be compatible with Rimworld 1.0,<br>\t\t\t- all animals now have unique dessicated sprites,<br>\t\t\t- a lot of small changes intended to help with the balance, like lower hunger rates for predators or sizes of groups some of the animals can spawn in,<br>\t\t\t- added 15 (!) more animals.<br><br>06.04.2018 - Update #4:<br>\t\t\t- there is a simple official megafauna wiki now: <a class=\"bb_link\" href=\"https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fmegafaunarimworld.wikia.com\" target=\"_blank\" rel=\" noopener\" >http://megafaunarimworld.wikia.com</a><br>\t\t\t- actually made all the animals less rare - turns out that the last time I made the spawn chances about 5-8 times lower than I intended, oops,<br>\t\t\t- minor changes to some of the animals' stats,<br>\t\t\t- woolly mammoth's name is no longer misspelled.<br><br>20.12.2017 - Update #3:<br>\t\t\t- updated to be compatible with Rimworld Beta 18,<br>\t\t\t- no longer requires an additional patch to be compatible with A Dog Said..., it will now automatically detect it and patch all the necessary stuff in,<br>\t\t\t- also comes with a built-in patch for Giddy-up! (anyone feeling like riding a giant snake into battle?),<br>\t\t\t- daeodon, titanis, titanoboa, smilodon, procoptodon, gomphotaria, short-faced bear, and dinocrocuta are no longer pack animals (can't be used to carry stuff in caravans),<br>\t\t\t- very minor tweaks to a few animals in regards to their body size and meat/leather yield,<br>\t\t\t- some of the animals can now spawn in the new swamp-type biomes (titanoboa's no longer exclusive to the tropical rainforest!),<br>\t\t\t- some of the older animals such as arthropleura and doedicurus now have their own body types instead of using unfitting vanilla ones,<br>\t\t\t- some of the older animals won't be sold by traders anymore, in order to make obtaining them feel more special, those being: paraceratherium, titanoboa, elasmotherium, megalania, gomphotaria, and short-faced bear.<br>\t\t\t- added 4 more animals.<br><br>22.08.2017 - Update #2:<br>\t\t\t- fixed problems with breeding arthropleura (hopefully...?),<br>\t\t\t- reduced meat/leather yield of almost all the animals,<br>\t\t\t- finally added the max body sizes of prey the predators will hunt,<br>\t\t\t- slight changes as to what biomes the animals can spawn in,<br>\t\t\t- changed entelodont's name to daeodon as it is more specific and therefore more fitting.<br>\t\t\t- added 5 more animals.<br><br>01.08.2017 - Update #1:<br>\t\t\t- dropped support for A Dog Said... Easy Patcher (now requires a separate compatibility patch for A Dog Said..., which adds the feature of healing old wounds on animals)<br>\t\t\t- reduced spawn rates of the creatures,<br>\t\t\t- reduced meat/leather yield of paraceratherium/titanoboa,<br>\t\t\t- slightly reduced size of giganthopithecus/titanoboa,<br>\t\t\t- fixed problems with selling items to traders,<br>\t\t\t- fixed some herbivores not being able to eat live plants,<br>\t\t\t- removed unfertilized eggs of arthropleura/titanis/titanoboa,<br>\t\t\t- increased size of baby animals,<br>\t\t\t- increased market value of the mammoth wool,<br>\t\t\t- all the leathers now have different stats as well as market value,<br>\t\t\t- added 6 more animals.<br><br>---<br><br>If you like my mods and would like to support me, please consider buying me a coffee :]<br><a class=\"bb_link\" href=\"https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2FC0C56QWI\" target=\"_blank\" rel=\" noopener\" >https://ko-fi.com/C0C56QWI</a>","dlcs":0,"posted":"2017-07-14T12:00:00.000Z","ratingCount":3062,"ratingStars":5,"size":6.161,"statsFavourites":14127,"statsSubscribers":152450,"statsVisitors":374651,"tags":1552,"thumbnail":"https://images.steamusercontent.com/ugc/843713701092631355/64AF7598CABD81FE02C604358EB4E5E7C59AF454/?imw=268&imh=151&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true","title":"Megafauna","updated":"2025-06-26T12:00:00.000Z"},{"_id":"1076950211","authors":[{"url":"https://steamcommunity.com/id/extranice","name":"Orion","avatar":"https://avatars.akamai.steamstatic.com/5989dc1669039ba629a1008c66c5805acac42412_medium.jpg"}],"catalogueLastUpdated":"2025-11-14T08:24:01.049Z","dependencyIds":["2009463077"],"dependencyNames":["Harmony"],"description":"This mod allows you to let skilled colonists perform therapy on others to remove negative memories.<br><br><div class=\"bb_h1\">Description</div>Distressed colonists will lie on the couch in their free time and available therapists will come to councel them. This will make bad memories go away faster than usual. Maybe I will implement further effects (remove addictions?) later.<br><br><div class=\"bb_h1\">Instructions</div>You first have to <b>research</b> therapy. <br>Then build a <b>therapy couch</b> and a <b>chair</b> closeby to create a therapy room. Make sure you have a colonist set to perform the therapy job and set to work at times the other colonists have leisure time. <br><br>You can see which need is being treated on the person on the couch (see image above). The number behind &quot;Being counceled&quot; is the efficiency. If it is 0, you should improve the quality of the room, couch or use a therapist with a higher skill.<br><br>HugsLib is required. Does not require a new game.<br><br>Consider using this mod together with <a class=\"bb_link\" href=\"https://steamcommunity.com/sharedfiles/filedetails/?id=1319782555\" target=\"_blank\" rel=\"\" >Snap Out!</a> (for calming down mental breaks).<br><br><div class=\"bb_h1\">Known incompatible mods</div>- Colony Manager (works fine if you start a new game)<br><br><div class=\"bb_h1\">Definitely compatible mods</div>- Hospitality<br>- Psychology<br><br><div class=\"bb_h1\">Recommended mods to use with</div>- <a class=\"bb_link\" href=\"https://steamcommunity.com/sharedfiles/filedetails/?id=1319782555\" target=\"_blank\" rel=\"\" >Snap Out!</a>: Allows skilled wardens to calm people with a mental break down<br><br><div class=\"bb_h1\">Reporting bugs</div>Should you encounter any issues, press Ctrl-F12 ingame to upload your log and paste the link in the discussions section. Please check if others have encountered your problem already. If possible, provide a screenshot of the error, your debug log and an explanation of what happened. This will speed up fixing the problem tremendously.<br><br><div class=\"bb_h1\">Older versions</div>Can be found <a class=\"bb_link\" href=\"https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FOrionFive%2FTherapy%2Ftags\" target=\"_blank\" rel=\" noopener\" >HERE</a><span class=\"bb_link_host\">[github.com]</span>.<br><br><div class=\"bb_h1\">Credits</div>Thanks to Killface for his awesome <a class=\"bb_link\" href=\"http://steamcommunity.com/sharedfiles/filedetails/?id=818322128\" target=\"_blank\" rel=\"\" >Facial Stuff</a> mod that I used to create the logo.<br>Thanks to Anonemous2 for his fantastic <a class=\"bb_link\" href=\"http://steamcommunity.com/sharedfiles/filedetails/?id=929270780\" target=\"_blank\" rel=\"\" >More Furniture</a> mod that I used in the screenshots.<br>Portuguese / Brazilian language: <a class=\"bb_link\" href=\"https://steamcommunity.com/id/Kiyuga\" target=\"_blank\" rel=\"\" >Edu</a><br>French language: <a class=\"bb_link\" href=\"https://steamcommunity.com/profiles/76561198065946042\" target=\"_blank\" rel=\"\" >qux</a><br><br><div class=\"bb_h1\">Support the cause</div>If you enjoy my mods, please consider supporting me:<br><a class=\"bb_link\" href=\"https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.patreon.com%2Forionmods\" target=\"_blank\" rel=\" noopener\" ><img src=\"https://ufo2.site44.com/become_a_patron_button.png\" crossorigin=\"anonymous\" ></a><span class=\"bb_link_host\">[www.patreon.com]</span><br><br><br><div class=\"bb_h1\">My other mods</div><a class=\"bb_link\" href=\"http://steamcommunity.com/id/gameplayguy/myworkshopfiles/?appid=294100\" target=\"_blank\" rel=\"\" >Can be found here.</a><br><br><br><div class=\"bb_h1\"><u>Ideas, problems and suggestions</u></div><b>Please add a new topic in the discussions section. <br>Check if your idea / problem is already there. <br>I will ignore all suggestions and wishes that are not posted there.</b><br><br><div class=\"bb_h1\">Attention: Therapy requires <a class=\"bb_link\" href=\"http://steamcommunity.com/sharedfiles/filedetails/?id=818773962\" target=\"_blank\" rel=\"\" >HugsLib</a>!</div>","dlcs":0,"posted":"2017-07-16T12:00:00.000Z","ratingCount":2034,"ratingStars":5,"size":7.643,"statsFavourites":8709,"statsSubscribers":76752,"statsVisitors":198780,"tags":4,"thumbnail":"https://images.steamusercontent.com/ugc/2440461055072323244/41BCC728283DD4082FA9E5AA9E8736E94B520B67/?imw=268&imh=151&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true","title":"Therapy","updated":"2024-09-27T12:00:00.000Z"},{"_id":"1077725543","authors":[{"url":"https://steamcommunity.com/profiles/76561198042190798","name":"lost RD","avatar":"https://avatars.akamai.steamstatic.com/cd460d731b16af73268ef6582eba20139131bbe1_medium.jpg"}],"catalogueLastUpdated":"2025-11-12T13:50:00.947Z","dependencyIds":[],"dependencyNames":[],"description":"Alerts the player whenever a wild animal enters the map. This is useful in extremely cold maps where growing is difficult and hunting is the primary source of food.  Also can be used to alert only when predators enter the map.<br><br>Mod settings menu: yes<br>Uses Harmony: yes<br>Savegame compatible: yes<br><br>Most Recent Change: May 1st, 2024<br>- 1.5 support","dlcs":0,"posted":"2017-07-16T12:00:00.000Z","ratingCount":65,"ratingStars":4,"size":880.683,"statsFavourites":191,"statsSubscribers":1518,"statsVisitors":4920,"tags":80,"thumbnail":"https://images.steamusercontent.com/ugc/787507671535279017/D4BD3D7174D1994457D744A74FB1EFC2E35BE281/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true","title":"Wild Animal Alert","updated":"2024-04-29T12:00:00.000Z"},{"_id":"1077748917","authors":[{"url":"https://steamcommunity.com/profiles/76561198042190798","name":"lost RD","avatar":"https://avatars.akamai.steamstatic.com/cd460d731b16af73268ef6582eba20139131bbe1_medium.jpg"}],"catalogueLastUpdated":"2025-11-12T13:51:00.903Z","dependencyIds":[],"dependencyNames":[],"description":"When this mod is enabled, speeding up the game will instead be changed to slowing the game down. Toggle slowdown mode with a hotkey, defaulted as 5 (on the numbers row, not the numpad). Don't forget to enable the mod using the mod settings menu first!<br><br>Hardcore Mode<br>Enable Hardcore Mode in the mod settings menu. You will no longer be able to pause the game and micromanage things, instead you'll be able to slow things down. Change the slider in the settings to limit how slow you can go.<br><br>Mod settings menu: yes<br>Uses Harmony: yes<br>Savegame compatible: yes<br><br>I first developed the mod so that I could achieve a nice smooth framerate with 200+ pawns on screen for a video that I then sped back up to real time. Since then, it's grown mostly due to user feedback into a general-purpose slowdown mod (very slowly, I don't have much time for modding).<br><br>Most Recent Change: May 1st, 2024<br>- Fixed a couple of bugs","dlcs":0,"posted":"2017-07-16T12:00:00.000Z","ratingCount":107,"ratingStars":4,"size":1.169,"statsFavourites":228,"statsSubscribers":1805,"statsVisitors":9364,"tags":0,"thumbnail":"https://images.steamusercontent.com/ugc/1824526918282992952/EECE594A8EA82A40C95BAA1BCED20B0F5C01354E/?imw=268&imh=151&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true","title":"Slow Down","updated":"2024-04-29T12:00:00.000Z"},{"_id":"1081731444","authors":[{"url":"https://steamcommunity.com/id/inutsu","name":"Inutsu","avatar":"https://avatars.akamai.steamstatic.com/2701f48e026cbb000ad2e04ad1243f3ffab421e2_medium.jpg"}],"catalogueLastUpdated":"2025-11-10T18:39:01.240Z","dependencyIds":[],"dependencyNames":[],"description":"This mod is no longer needed (and therefore not supported) since there are other (and better) mods that let you control animal spawns.","dlcs":0,"posted":"2017-07-18T12:00:00.000Z","ratingCount":27,"ratingStars":3,"size":14.543,"statsFavourites":43,"statsSubscribers":326,"statsVisitors":2424,"tags":16,"thumbnail":"https://images.steamusercontent.com/ugc/854973111414633470/98B31CF06AB46B76C6D03573BED1A64C53A11B80/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true","title":"No More Boomalopes","updated":"2022-10-31T11:00:00.000Z"},{"_id":"1083829047","authors":[{"url":"https://steamcommunity.com/id/KageNoOni","name":"{GFG} Kage","avatar":"https://avatars.akamai.steamstatic.com/d94f23591f0c3509f139a1737b26cbbc4fee258b_medium.jpg"}],"catalogueLastUpdated":"2025-11-18T03:23:01.266Z","dependencyIds":[],"dependencyNames":[],"description":"A mod to let you plant trees to obtain steel, plasteel, gold, silver, jade, uranium, components and beer. Do not ask why there is beer.","dlcs":0,"posted":"2017-07-19T12:00:00.000Z","ratingCount":366,"ratingStars":5,"size":732.987,"statsFavourites":1271,"statsSubscribers":13369,"statsVisitors":47899,"tags":0,"thumbnail":"https://images.steamusercontent.com/ugc/1829022390985971922/0AFF44BB0E5A4A6ED692EF26CAA84F49665DBC63/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true","title":"Resource Trees","updated":"2025-06-12T12:00:00.000Z"},{"_id":"1084452457","authors":[{"url":"https://steamcommunity.com/id/malteschulze","name":"Razuhl","avatar":"https://avatars.akamai.steamstatic.com/a75972e4484c5709443136f603f55621e997d787_medium.jpg"}],"catalogueLastUpdated":"2026-04-07T12:00:02.480Z","dependencyIds":["2009463077"],"dependencyNames":["Harmony"],"description":"-- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes --<br><br>Adds over 1000 editable properties for game objects. This allows modding the game through an UI while it is running.<br><br>Ability to edit characters during a game with configurable costs for upgrade/downgrades. Points can be earned through any of the tracked records.<br><br>Ability to group and change buttons in the main menu and architect categories.<br><br>Map search, pathfinder, custom storyteller, cities, UI customizations, food rules and more quality of life improvements.<br><br>Can be added/removed from ongoing save.<br><br>Incompatibilities:<br><br>Performance Fish: Sufficently large configuration files will start discarding changes. Users must deactivate the invoke reflection cache in PF's mod settings.<br><br><a class=\"bb_link\" href=\"https://steamcommunity.com/workshop/filedetails/discussion/1084452457/3766733359276522205/\" target=\"_blank\" rel=\"\" >Manual</a><br><br><a class=\"bb_link\" href=\"https://steamcommunity.com/workshop/filedetails/discussion/1084452457/1735468061759788423/\" target=\"_blank\" rel=\"\" >Bug Reports</a>","dlcs":0,"posted":"2017-07-20T12:00:00.000Z","ratingCount":1590,"ratingStars":5,"size":27.116,"statsFavourites":4610,"statsSubscribers":47795,"statsVisitors":127383,"tags":65600,"thumbnail":"https://images.steamusercontent.com/ugc/848217889458727761/A18BCC108A679E6787040E52435F5DC2FCFFD340/?imw=268&imh=151&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true","title":"RIMMSqol","updated":"2026-04-04T11:00:00.000Z"},{"_id":"1085320091","authors":[{"url":"https://steamcommunity.com/id/thesebitchesgaygoodforthem","name":"kasenra","avatar":"https://avatars.akamai.steamstatic.com/51d7eb92d7d5906c8a69395f560e9b884c7923f3_medium.jpg"}],"catalogueLastUpdated":"2026-04-08T20:32:00.955Z","dependencyIds":[],"dependencyNames":[],"description":"Makes each pill of Penoxycyline last 1 season and additonally prevent Infections and Flu. Recipe and price are scaled accordingly.<br><a class=\"bb_link\" href=\"http://steamcommunity.com/sharedfiles/filedetails/?id=1086355929\" target=\"_blank\" rel=\"\" > Preporix Normal Version </a><br><a class=\"bb_link\" href=\"http://steamcommunity.com/sharedfiles/filedetails/?id=1122589410\" target=\"_blank\" rel=\"\" > Preporix Plus Version </a>","dlcs":0,"posted":"2017-07-20T12:00:00.000Z","ratingCount":0,"ratingStars":0,"size":112.186,"statsFavourites":60,"statsSubscribers":561,"statsVisitors":2846,"tags":0,"thumbnail":"https://images.steamusercontent.com/ugc/848217889461318737/7B201A69B8EA885D70E51426A81C0802DF9D23E3/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true","title":"Stronger Penoxycyline (1.6)","updated":"2025-07-17T12:00:00.000Z"},{"_id":"1091642181","authors":[{"url":"https://steamcommunity.com/id/Chais","name":"Chais","avatar":"https://avatars.akamai.steamstatic.com/41026ef5a35222df531e88ee2dc9568ad3310620_medium.jpg"}],"catalogueLastUpdated":"2026-04-05T20:35:01.432Z","dependencyIds":["2009463077"],"dependencyNames":["Harmony"],"description":"<div class=\"bb_h1\">Looking for co-maintainers</div>I haven't actively played the game in months, which leads to me frequently missing updates. I don't want the mod to fall into disrepair so I'm looking for someone to help keep the mod up-to-date with the game. Feel free to contact me if you're interested.<br><br>As great as RimWorld's music is, sometimes it's time for a change. With this mod you can listen to your local music library in RimWorld. Just point it to a directory and it will add the songs to the game's track list.<br>For clarity, as it seems to be unclear: this mod is not a simple media player in RimWorld. It is a loader for external music files to be played according to the same rules as vanilla music or the songs of any music pack mod, like p-music.<br>Your music will be played as situational as you configure it to be. Want to fight off raiders while listening to DragonForce? You can! Want to meet fall with some classical piano music? Go right ahead. <br><br><div class=\"bb_h1\">Features</div><ul class=\"bb_ul\"><li>File Explorer (Open): Conveniently navigate to the directory with your music. Click OK to use the current directory, or Cancel to keep using the previous one.<br></li><li>The music directory can have subdirectories that will be searched for files, too.<br></li><li>Click Update to rescan the directory. Adds new songs, removes configs for removed songs and keeps the rest.<br></li><li>Quick access to volume and &quot;battle music&quot; flag<br></li><li>Configure all settings in the advanced settings (gear column)</li></ul><br><div class=\"bb_h1\">Getting OGG files</div>In case you don't know how to convert your music to ogg, here is a simple guide.<br><ol><li>Download <a class=\"bb_link\" href=\"https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.freac.org%2Findex.php%2Fen%2Fdownloads-mainmenu-33%2F241-freac-1028\" target=\"_blank\" rel=\" noopener\" >fre:ac</a><span class=\"bb_link_host\">[www.freac.org]</span>, a free, open source audio converter. The zip doesn't require installation. Packages for OSX and Linux are offered, too.<br></li><li>Unpack/install to a directory of your choice<br></li><li>Start the program (freac.exe on Windows, freac on Linux, freac application on macOS<br></li><li>Add all the files you want to convert to the Joblist (you can add single files as well as directories)<br></li><li>In Options &gt; General settings… set the Filename pattern to something something simple as &quot;&lt;title&gt;&quot; or &quot;&lt;artist&gt; - &lt;title&gt;&quot;. Check &quot;Append sequential numbers…&quot;<br></li><li>Optionally: Options &gt; Configure selected encoder… Choose an encoding mode. VBR is fine if you don't know the difference. Choose a quality. Higher value means better quality but larger file. Keep in mind that qualty can't actually be increased when converting from mp3 or other lossy formats, but the file will still be larger. 6 should be a good value for most cases.<br></li><li>Set the output folder to the directory you want RimWorld to play music from<br></li><li>Start the conversion (circular play button)</li></ol><br><div class=\"bb_h1\">Words of caution</div>RimWorld's ogg player is very sensitive to &quot;irregularities&quot;. Should you already have OGG files or have acquired them from another program, make sure they don't contain a video track. Some encoders put the cover art in a video track, instead of the ID3 tags. RimWorld will not only not play these files, but they can even prevent valid songs from loading properly. So if you have trouble with your songs playing, perhaps try adding them one by one to see which one breaks the chain.<br><br><div class=\"bb_h1\">Related Mods</div><a class=\"bb_link\" href=\"https://steamcommunity.com/sharedfiles/filedetails/?id=1582710278\" target=\"_blank\" rel=\"\" >Disable Vanilla Music</a><br><br><div class=\"bb_h1\">Legacy version</div><a class=\"bb_link\" href=\"https://steamcommunity.com/sharedfiles/filedetails/?id=1541598775\" target=\"_blank\" rel=\"\" >Custom Music (B19)</a><br><a class=\"bb_link\" href=\"https://steamcommunity.com/sharedfiles/filedetails/?id=1524506269\" target=\"_blank\" rel=\"\" >Custom Music (B18)</a><br><a class=\"bb_link\" href=\"https://steamcommunity.com/sharedfiles/filedetails/?id=1197181260\" target=\"_blank\" rel=\"\" >Custom Music (A17)</a><br><br><div class=\"bb_h1\">Acknowledgements</div>My thanks go to erdelf, who put me on the right track on where to hook into the game, as well as WhyIsThat, KeenKrozzy and Brrainz for helping to optimise the loading procedure.<br><br>Thanks to Demrenus for updating the mod for 1.5 as well as the Russian translation.","dlcs":0,"posted":"2017-07-26T12:00:00.000Z","ratingCount":272,"ratingStars":5,"size":149.05,"statsFavourites":685,"statsSubscribers":3911,"statsVisitors":26304,"tags":4096,"thumbnail":"https://images.steamusercontent.com/ugc/866232744989836922/230B798A4380B56A156DD059754480D28AC098D1/?imw=268&imh=151&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true","title":"Custom Music","updated":"2025-07-18T12:00:00.000Z"},{"_id":"1095331978","authors":[{"url":"https://steamcommunity.com/id/neitsa","name":"neitsa","avatar":"https://avatars.akamai.steamstatic.com/7ae537b6b7b7b09e68f52e76cdb8f0727f5cb270_medium.jpg"}],"catalogueLastUpdated":"2025-11-12T10:00:00.953Z","dependencyIds":["818773962","2009463077"],"dependencyNames":["HugsLib","Harmony"],"description":"PrepareLanding is a mod that allows players to carefully choose their landing site before actually starting their colony.<br><br>Choosing a landing site can be done by applying and using different set of filters, resulting in an unique combination of tiles, which are then highlighted on the world map.<br><br>This mod is for RimWorld 1.4 Release (Biotech) (by default it also supports versions back to 1.0).<br><br>The mod is available during the &quot;Select Landing Site&quot; page (after you have created the world, but before you have started your colony) and also once in-game when you click the &quot;World&quot; button on the bottom menu bar.<br><br><b>** The default shortcut to display the mod main interface is CTRL + P. **</b><br><br>It doesn't modify the save file, so you can add it / remove it whenever you want!<br><br>You might also download the latest release <a class=\"bb_link\" href=\"https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fneitsa%2FPrepareLanding%2Freleases%2Flatest\" target=\"_blank\" rel=\" noopener\" >here on Github</a><span class=\"bb_link_host\">[github.com]</span>.<br><br>Although the Mod is not very complicated to use, there's a <a class=\"bb_link\" href=\"https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fneitsa.github.io%2Fgames%2Frimworld%2Fpreparelanding%2F\" target=\"_blank\" rel=\" noopener\" >manual here</a><span class=\"bb_link_host\">[neitsa.github.io]</span>. I'd recommend at least to read the <a class=\"bb_link\" href=\"https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fneitsa.github.io%2Fgames%2Frimworld%2Fpreparelanding%2Ffiltering.html\" target=\"_blank\" rel=\" noopener\" >filtering page</a><span class=\"bb_link_host\">[neitsa.github.io]</span>, just in case.<br><br>Feature requests (especially for new filters, but you decide) and bug reports are welcome :) If you have a github account, you can post them (not just issues) <a class=\"bb_link\" href=\"https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fneitsa%2FPrepareLanding%2Fissues\" target=\"_blank\" rel=\" noopener\" >here</a><span class=\"bb_link_host\">[github.com]</span>.<br><br>Code is hosted on github under the <a class=\"bb_link\" href=\"https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fopensource.org%2Flicenses%2FMIT\" target=\"_blank\" rel=\" noopener\" >MIT license</a><span class=\"bb_link_host\">[opensource.org]</span>.<br>Which means you can do whatever you want with this mod and its source as long as it sticks with the license: <br>- Mod pack: Yes<br>- Derivative work: Yes<br>\t","dlcs":0,"posted":"2017-07-29T12:00:00.000Z","ratingCount":2140,"ratingStars":5,"size":5.404,"statsFavourites":7988,"statsSubscribers":67176,"statsVisitors":236719,"tags":66048,"thumbnail":"https://images.steamusercontent.com/ugc/865107264942781379/487DCA1725092B6B6462DCC1C1BDCB463C31E3AF/?imw=268&imh=151&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true","title":"Prepare Landing","updated":"2022-10-28T11:00:00.000Z"},{"_id":"1097746843","authors":[{"url":"https://steamcommunity.com/id/merthsoft","name":"Merthykins","avatar":"https://avatars.akamai.steamstatic.com/182a6da4cb5065ec5f731e7a2f888b2510620a3c_medium.jpg"}],"catalogueLastUpdated":"2025-11-16T19:00:01.304Z","dependencyIds":[],"dependencyNames":[],"description":"Adds expanded context menus when you right click on an object.  <br><br>  Works with AllowTool's right-click menus, but you should disable the watermark for AllowTool in the mod options.<br><br>  Works with Achtung's force commands<br><br>  Works with Reverse Commands' reverse commands<br><br>If you like my work consider buying me a coffee: <a class=\"bb_link\" href=\"https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fmerthsoft\" target=\"_blank\" rel=\" noopener\" >https://ko-fi.com/merthsoft</a><br><br>Source: <a class=\"bb_link\" href=\"https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fmerthsoft%2Fexpanded-context-menus\" target=\"_blank\" rel=\" noopener\" >https://github.com/merthsoft/expanded-context-menus</a><br><br>","dlcs":0,"posted":"2017-07-31T12:00:00.000Z","ratingCount":92,"ratingStars":4,"size":2.845,"statsFavourites":252,"statsSubscribers":1721,"statsVisitors":17124,"tags":0,"thumbnail":"https://images.steamusercontent.com/ugc/851596680902304579/8002A481CD5F4F291E11D8B6231E41AC9F18762F/?imw=268&imh=151&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true","title":"Expanded Context Menus","updated":"2025-07-22T12:00:00.000Z"},{"_id":"1098354593","authors":[{"url":"https://steamcommunity.com/profiles/76561198024949177","name":"ignis","avatar":"https://avatars.akamai.steamstatic.com/dfcb9f0bf53a6d28bf485625ce6a0d757be473e6_medium.jpg"}],"catalogueLastUpdated":"2025-11-18T16:22:01.207Z","dependencyIds":["2009463077"],"dependencyNames":["Harmony"],"description":"Adds animal-related quality-of-life enhanсements.<br><br><div class=\"bb_h1\">Features</div><ul class=\"bb_ul\"><li> More info about production for pawn info window (milk/eggs/wool/reproduction)<br></li><li> Explosive animals do not explode if anesthetized, so they can be safely slaughered using &quot;euthanize by cut&quot; bill (requires herbal medicine, may not work for mod animals)<br></li><li> (Optional) Animals can use nutrient paste dispenser (they must have the whole machine in their allowed zone, except for hoppers). <b>This function is broken by the last update</b>, so you would need a workaround mod: <a class=\"bb_link\" href=\"https://steamcommunity.com/sharedfiles/filedetails/?id=2928173309\" target=\"_blank\" rel=\"\" >this</a> allows animals to use dispensers as before, or <br><a class=\"bb_link\" href=\"https://steamcommunity.com/sharedfiles/filedetails/?id=2920385763\" target=\"_blank\" rel=\"\" >this</a> adds feeders that automatically dispenses itemized paste meals (you can use both).<br></li><li> (Optional) Medical emergency alerts for animals.<br></li><li> (Optional) Configurable animal hauling efficiency (can eliminate wandering between hauling).<br></li><li> (Optional) Configurable tameness decay threshold.<br></li><li> (Optional) Configurable training decay speed.<br></li><li> (Optional) Converts any ruined eggs into unfertilized chicken eggs.<br></li><li> (Optional) Allows harvesting wool from animal corpses upon butchering.<br></li><li> (Optional, default off) Converts any generic meat into chicken meat upon butchering.<br></li><li> (Optional) Predators hunting your pawns (human-like or animals) will be considered hostile by all your pawns and turrets.<br></li><li> (Optional) Prevents animals from eating random non-food stuff.</li></ul><br><div class=\"bb_h1\">Powered by Harmony</div>It is safe to add to existing saves, and even safe to remove.<br>All changes are via dynamic patching — no new entities, no memory or CPU overhead.<br>Compatible with all known animal mods. And probably all unknown too.<br><br><div class=\"bb_h1\">License</div>All original code in this mod is licensed under the <a class=\"bb_link\" href=\"https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fopensource.org%2Flicenses%2FMIT\" target=\"_blank\" rel=\" noopener\" >MIT license</a><span class=\"bb_link_host\">[opensource.org]</span>.<br>Frijjid from preview belongs to the <a class=\"bb_link\" href=\"https://steamcommunity.com/sharedfiles/filedetails/?id=2018389163\" target=\"_blank\" rel=\"\" >Vulpine Race Pack</a>.<br>Spirit Wolf from preview belongs to the <a class=\"bb_link\" href=\"https://steamcommunity.com/sharedfiles/filedetails/?id=2013243795\" target=\"_blank\" rel=\"\" >Animal Collab Project</a>.<br>Housekeeper Cat  from preview belongs to the <a class=\"bb_link\" href=\"https://steamcommunity.com/sharedfiles/filedetails/?id=1541620640\" target=\"_blank\" rel=\"\" >HousekeeperAssistanceCat</a>.<br><br><div class=\"bb_h1\">Known issues</div><ul class=\"bb_ul\"><li> Some mod-added furniture items are recognized as animal beds, which can possibly break things for them. That's because internally they ARE animal beds.<br></li><li> Mods altering animals hauling efficiency (like Hardworking Animals) can conflict - AL already has this functionality and you should not use them together.</li></ul><br><div class=\"bb_h1\">Compatibility</div><ul class=\"bb_ul\"><li> Multiplayer — compatible with <a class=\"bb_link\" href=\"https://steamcommunity.com/sharedfiles/filedetails/?id=1629973374\" target=\"_blank\" rel=\"\" >patch</a>.<br></li><li> Hardworking Animals — incompatible, conflicts with a same built-in function.<br></li><li> RimThreaded — unknown, but likely to have problems.<br></li><li> RocketMan — no known issues.<br></li><li> Pawnmorpher — no known issues.</li></ul><br><div class=\"bb_h1\">Recommended mods</div><a class=\"bb_link\" href=\"https://steamcommunity.com/sharedfiles/filedetails/?id=2426119067\" target=\"_blank\" rel=\"\" >Animal Controls</a> - adds a lot of extra functions, like food restrictions for animals or option to prevent animals from running away during training.<br><br><div class=\"bb_h1\">Credits</div>53N4 - Spanish translation.<br>Vulnoxx - German translation.<br><a class=\"bb_link\" href=\"https://steamcommunity.com/profiles/76561198168346339/myworkshopfiles/?appid=294100\" target=\"_blank\" rel=\"\" >XeoNovaDan</a> - medical emergency alerts.<br><br><div class=\"bb_h1\">Think you found a bug?</div>Please read <a class=\"bb_link\" href=\"http://steamcommunity.com/sharedfiles/filedetails/?id=725234314\" target=\"_blank\" rel=\"\" >Fluffy's instructions</a> before reporting.<br><br><div class=\"bb_h1\">Alternative links</div><a class=\"bb_link\" href=\"https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fquicksilverfox%2FRimworldMods\" target=\"_blank\" rel=\" noopener\" >GitHub</a><span class=\"bb_link_host\">[github.com]</span> (source code, non-steam  and old versions there)<br><a class=\"bb_link\" href=\"https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fludeon.com%2Fforums%2Findex.php%3Ftopic%3D34628.0\" target=\"_blank\" rel=\" noopener\" >Ludeon forum</a><span class=\"bb_link_host\">[ludeon.com]</span>","dlcs":0,"posted":"2017-08-01T12:00:00.000Z","ratingCount":5243,"ratingStars":5,"size":735.069,"statsFavourites":23405,"statsSubscribers":325063,"statsVisitors":496727,"tags":1236,"thumbnail":"https://images.steamusercontent.com/ugc/853848480725192157/8B7BFEA31A45B358D4711B1C356A8388EE6356C3/?imw=268&imh=151&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true","title":"Animals Logic","updated":"2025-08-28T12:00:00.000Z"},{"_id":"1100547661","authors":[{"url":"https://steamcommunity.com/profiles/76561198202593628","name":"sakama","avatar":"https://avatars.akamai.steamstatic.com/d5f8157a640161a14b7561ece1896902c9cadcd0_medium.jpg"}],"catalogueLastUpdated":"2025-11-17T06:52:00.704Z","dependencyIds":[],"dependencyNames":[],"description":"This mod features a set of hairstyles from Ragnarok Online. It includes:<br>-29 Female Hairstyles.<br>-29 Male Hairstyles.<br>Note-The clothing displayed is NOT included in this mod.<br><br>About the hairstyles:<br>-Assigned gender matches that of Ragnarok Online.<br>-Hairstyle name is Gender + Number<br>-Fashions are uniformly set to Punk, Rural, Tribal, and Urban. (Feel free to change this in the XML File).<br><br>Author Notes:<br>-I have not played RO for a long time, so I don't know if any new hairstyle have been implemented.<br>-I speak only Japanese. Other languages rely on machine translation. <br>&gt;Moreover, I do not know much about the technical nature of mods.<br>&gt;Between these two issues, please understand that any reply to your questions may be delayed. Thank you.<br><br>Caution:<br>Please do not redistribute this MOD.<br><br>-----<br><br>現在1.0以前のバージョンと256*256サイズのテクスチャへのURLは作者のTwitter(X)アカウント経由で公開しています。<br><br>Versions prior to 1.0 and URLs to 256*256 size textures are available via the author's Twitter(X) account.<br>(&quot;F02&quot; is only 128 * 128 size because the original data has disappeared.)<br><br>-----<br><br>ラグナロクオンラインっぽい髪型のセットです。<br>女性用29種類<br>男性用29種類<br>※ノービスっぽい装備は付属していません。<br>　ドットのみをもとに作成したため、公式イラスト等のイメージとは異なります。<br>　10年前から休止中のため、最新の情報には対応できません。<br><br>・ゲーム準拠の性別設定<br>・性別+連番の髪型名<br>・使用勢力は一律Punk,Rural,Tribal,Urbanに設定<br>いずれもxmlファイルをいじって自由に設定してください。<br><br>※このMODの再配布はしないで下さい。<br><br><br>©Gravity Co., Ltd. &amp; LeeMyoungJin(studio DTDS) All rights reserved.<br>©GungHo Online Entertainment, Inc. All Rights Reserved.","dlcs":0,"posted":"2017-08-03T12:00:00.000Z","ratingCount":1370,"ratingStars":5,"size":4.876,"statsFavourites":4604,"statsSubscribers":51970,"statsVisitors":151355,"tags":257,"thumbnail":"https://images.steamusercontent.com/ugc/848219242925939849/A80F71100D88267D9C0FE8A46EDD442CACAEA16A/?imw=268&imh=151&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true","title":"Roppoi hair","updated":"2025-07-11T12:00:00.000Z"},{"_id":"1103159143","authors":[{"url":"https://steamcommunity.com/profiles/76561198056603013","name":"bowen324","avatar":"https://avatars.akamai.steamstatic.com/0f02502cc788c442db77f8f307144df31065bbe7_medium.jpg"}],"catalogueLastUpdated":"2025-11-15T05:20:00.897Z","dependencyIds":[],"dependencyNames":[],"description":"This is the first in what I plan to be a series of mods with a completely Unbalanced theme.  If I wanted balanced stuff I wouldn't use mods nor play single player games really.  I mean, for me, single player games are fantasy for a reason.<br><br>This mod adds a couple metals, and now some firearms made from them to the game which are completely overpowered and unbalanced.<br>\t\t<br>This is the first time I've ever submitted a mod so criticism is welcome, one of the two metals will be common enough to spawn as ruins, but the other should only show up on trade ships and rarely at that.  I had to increase the rareness of both so you weren't getting raided with jerks clad in the stuff.  Otherwise you'll have to cheat them in, but if you're getting mods like this that shouldn't be too hard.<br><br>It is currently made completely using xml code and so should be compatable with any other mods that don't, at present, use the labels adamantium or adamantite. <br><br>My eventual goals with this mod is: <br>* to create as stone-ore called Raw Adamantine<br>* come up with a strand extraction process <br>* which would create adamantium strands (a soft fibrous extremely flexible metal that does not damage easily which capable of being used for fabrics, apparel, etc.) &lt;added&gt;<br>* adamantite (which will be smelt-able into ingots) &lt;added&gt;<br>* and then a way to smelt the strands into adamantium wafers (usable for anything you would usually use metals for) &lt;partially added&gt;. <br><br> Once that's completed, this will be the base mod for craft-able unbalanced stuff like:<br>* ranged weapons (both the firearm and the bullets will be unbalanced) &lt;partially added&gt;<br>* unbalanced armor &lt;partially added&gt;<br>* unbalanced clothing &lt;partially added&gt;<br>* unbalanced belts of awesomeness<br>* and unbalanced electrical equipment (generators, batteries, and conduits with unbalanced electrical generation, storage capacity, and durability).<br><br>This is my all-in-one mod for everything dealing with this unbalanced metal.  For the mini-mods dealing with only some assets you can go here:<br><a class=\"bb_link\" href=\"https://steamcommunity.com/sharedfiles/filedetails/?id=2489286895\" target=\"_blank\" rel=\"\" >https://steamcommunity.com/sharedfiles/filedetails/?id=2489286895</a> (SemiAuto High Powered Railgun)<br><a class=\"bb_link\" href=\"https://steamcommunity.com/sharedfiles/filedetails/?id=2482885858\" target=\"_blank\" rel=\"\" >https://steamcommunity.com/sharedfiles/filedetails/?id=2482885858</a> (SemiAuto Low Powered Railgun)<br><a class=\"bb_link\" href=\"https://steamcommunity.com/sharedfiles/filedetails/?id=1570028824\" target=\"_blank\" rel=\"\" >https://steamcommunity.com/sharedfiles/filedetails/?id=1570028824</a> (Adamantium Strands)<br>or here:<br><a class=\"bb_link\" href=\"https://steamcommunity.com/sharedfiles/filedetails/?id=1570028268\" target=\"_blank\" rel=\"\" >https://steamcommunity.com/sharedfiles/filedetails/?id=1570028268</a> (Adamantine Metals)","dlcs":0,"posted":"2017-08-06T12:00:00.000Z","ratingCount":38,"ratingStars":4,"size":213.343,"statsFavourites":56,"statsSubscribers":189,"statsVisitors":6753,"tags":2569,"thumbnail":"https://images.steamusercontent.com/ugc/852723008162228659/EB51E3711F0CC279FE7405A6F8DFDFA348FFE905/?imw=268&imh=151&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true","title":"Unbalanced Stuff - Adamantine","updated":"2024-02-16T11:00:00.000Z"},{"_id":"1103809207","authors":[{"url":"https://steamcommunity.com/id/4loris4","name":"4loris4","avatar":"https://avatars.akamai.steamstatic.com/b3877044cdfff2ddb4288f670e0656064d9f1b2d_medium.jpg"}],"catalogueLastUpdated":"2025-11-16T16:15:00.635Z","dependencyIds":[],"dependencyNames":[],"description":"This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!<br><br>It currently adds 3 new Tool Cabinets, 1 new Multi-Analyzer, a Kitchen Cupboard and 2 facilities for your hospitals!<br><br>Moreover, it makes every production bench linkable to some facility.<br><br><div class=\"bb_table\">    <div class=\"bb_table_tr\">        <div class=\"bb_table_th\"></div>        <div class=\"bb_table_th\">Work Speed Factor</div>        <div class=\"bb_table_th\">Research Speed Factor</div>        <div class=\"bb_table_th\">Immunity Gain Speed Factor</div>        <div class=\"bb_table_th\">Medical Tend Quality Offset</div>        <div class=\"bb_table_th\">Surgery Success Chance Factor</div>        <div class=\"bb_table_th\">Max Simultaneous</div>    </div>    <div class=\"bb_table_tr\">        <div class=\"bb_table_td\">Kitchen Cupboard</div>        <div class=\"bb_table_td\">+7.5%</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">2</div>    </div>    <div class=\"bb_table_tr\">        <div class=\"bb_table_td\">Tool Cabinet</div>        <div class=\"bb_table_td\">+5%</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">1</div>    </div>    <div class=\"bb_table_tr\">        <div class=\"bb_table_td\">Improved Cabinet</div>        <div class=\"bb_table_td\">+10%</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">1</div>    </div>    <div class=\"bb_table_tr\">        <div class=\"bb_table_td\">Mechanic Cabinet</div>        <div class=\"bb_table_td\">+15%</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">1</div>    </div>    <div class=\"bb_table_tr\">        <div class=\"bb_table_td\">Scientist Cabinet</div>        <div class=\"bb_table_td\">+30%</div>        <div class=\"bb_table_td\">+5%</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">1</div>    </div>    <div class=\"bb_table_tr\">        <div class=\"bb_table_td\">Multi-analyzer</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">+10%</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">1</div>    </div>    <div class=\"bb_table_tr\">        <div class=\"bb_table_td\">Advanced multi-analyzer</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">+25%</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">1</div>    </div>    <div class=\"bb_table_tr\">        <div class=\"bb_table_td\">Vitals monitor</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">+2%</div>        <div class=\"bb_table_td\">+7%</div>        <div class=\"bb_table_td\">+5%</div>        <div class=\"bb_table_td\">1</div>    </div>    <div class=\"bb_table_tr\">        <div class=\"bb_table_td\">Surgical lamp</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">+1%</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">+10%</div>        <div class=\"bb_table_td\">1</div>    </div>    <div class=\"bb_table_tr\">        <div class=\"bb_table_td\">Surgical instruments</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">+1%</div>        <div class=\"bb_table_td\">+10%</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">1</div>    </div></div><br><div class=\"bb_table\">    <div class=\"bb_table_tr\">        <div class=\"bb_table_th\"></div>        <div class=\"bb_table_th\">Steel</div>        <div class=\"bb_table_th\">Component</div>        <div class=\"bb_table_th\">Plasteel</div>        <div class=\"bb_table_th\">Uranium</div>        <div class=\"bb_table_th\">Gold</div>        <div class=\"bb_table_th\">Advanced Component</div>    </div>    <div class=\"bb_table_tr\">        <div class=\"bb_table_td\">Kitchen Cupboard <br>(Stuffable | 50 items)</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>    </div>    <div class=\"bb_table_tr\">        <div class=\"bb_table_td\">Improved Cabinet</div>        <div class=\"bb_table_td\">250</div>        <div class=\"bb_table_td\">2</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>    </div>    <div class=\"bb_table_tr\">        <div class=\"bb_table_td\">Mechanic Cabinet</div>        <div class=\"bb_table_td\">300</div>        <div class=\"bb_table_td\">4</div>        <div class=\"bb_table_td\">25</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>    </div>    <div class=\"bb_table_tr\">        <div class=\"bb_table_td\">Scientist Cabinet</div>        <div class=\"bb_table_td\">300</div>        <div class=\"bb_table_td\">5</div>        <div class=\"bb_table_td\">50</div>        <div class=\"bb_table_td\">10</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">1</div>    </div>    <div class=\"bb_table_tr\">        <div class=\"bb_table_td\">Advanced Multi-Analyzer</div>        <div class=\"bb_table_td\">200</div>        <div class=\"bb_table_td\">2</div>        <div class=\"bb_table_td\">100</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">50</div>        <div class=\"bb_table_td\">2</div>    </div>    <div class=\"bb_table_tr\">        <div class=\"bb_table_td\">Surgical Lamp</div>        <div class=\"bb_table_td\">40</div>        <div class=\"bb_table_td\">1</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>    </div>    <div class=\"bb_table_tr\">        <div class=\"bb_table_td\">Surgical Instruments</div>        <div class=\"bb_table_td\">40</div>        <div class=\"bb_table_td\">1</div>        <div class=\"bb_table_td\">40</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>        <div class=\"bb_table_td\">-</div>    </div></div><br><div class=\"bb_h1\">Mods Compatibility</div>Objects added by other mods should automatically link with the facilities that this mod adds.<br>If a mod has an object that doesn't link to the facilities added by this mod or if an object links to the wrong facilities (for example a stove linking to tool cabinets instead of the kitchen cupboard) leave a comment below and I will fix it as soon as possible!<br><br><div class=\"bb_h1\">Translations</div>If you want to translate the mod or if you find any problem in the current translations, leave a comment below, thanks!<br><br>Current translations:<br><ul class=\"bb_ul\">\t<li> Italian (Made by me)<br>\t</li><li> Russian (Made by <a class=\"bb_link\" href=\"https://steamcommunity.com/profiles/76561198018947335\" target=\"_blank\" rel=\"\" >WexMan</a>)<br>\t</li><li> Simplified Chinese (Made by <a class=\"bb_link\" href=\"https://steamcommunity.com/profiles/76561198239266604\" target=\"_blank\" rel=\"\" >黄老汉的灵能大逼斗</a>)<br>\t</li><li> French (Made by <a class=\"bb_link\" href=\"https://steamcommunity.com/profiles/76561198018589552\" target=\"_blank\" rel=\"\" >Kewing</a>)<br>\t</li><li> German (Made by <a class=\"bb_link\" href=\"http://steamcommunity.com/profiles/76561198042592015\" target=\"_blank\" rel=\"\" >Katinka1988</a>)<br>\t</li><li> Spanish (Made by <a class=\"bb_link\" href=\"http://steamcommunity.com/profiles/76561198245077204\" target=\"_blank\" rel=\"\" >Dr․ ♥♥♥♥</a>)</li></ul><br><div class=\"bb_h1\">Other mods</div>Mods that expand More Linkables that you might like:<br><ul class=\"bb_ul\">\t<li> <a class=\"bb_link\" href=\"https://steamcommunity.com/sharedfiles/filedetails/?id=2091451553\" target=\"_blank\" rel=\"\" >Super Multi-Analyzer</a><br>\t</li><li> <a class=\"bb_link\" href=\"https://steamcommunity.com/sharedfiles/filedetails/?id=3536964873\" target=\"_blank\" rel=\"\" >Paint-N-Tweaks</a><br>\t</li><li> <a class=\"bb_link\" href=\"https://steamcommunity.com/sharedfiles/filedetails/?id=3001121619\" target=\"_blank\" rel=\"\" >Research Data</a></li></ul>","dlcs":0,"posted":"2017-08-06T12:00:00.000Z","ratingCount":1777,"ratingStars":5,"size":495.798,"statsFavourites":9074,"statsSubscribers":96670,"statsVisitors":151432,"tags":136,"thumbnail":"https://images.steamusercontent.com/ugc/942832810037489569/2C90F7E485227D292C5C622C55D141F4E63DD8AF/?imw=268&imh=151&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true","title":"More Linkables","updated":"2025-07-14T12:00:00.000Z"},{"_id":"1104718095","authors":[{"url":"https://steamcommunity.com/id/fyarn","name":"fyarn","avatar":"https://avatars.akamai.steamstatic.com/6076e1ea3d3f472843ce48e10f35826feb401df1_medium.jpg"}],"catalogueLastUpdated":"2025-11-14T15:13:01.131Z","dependencyIds":[],"dependencyNames":[],"description":"This mod adds a button to designate roof expansion bounded by where they can be built. Useful for seeing how far a roof can extend when planning!<br><br>Compatible with existing saves, other mods.","dlcs":0,"posted":"2017-08-07T12:00:00.000Z","ratingCount":252,"ratingStars":5,"size":2.263,"statsFavourites":821,"statsSubscribers":9404,"statsVisitors":24848,"tags":0,"thumbnail":"https://images.steamusercontent.com/ugc/853849064137999784/7DC382242769A4D658AEB211FD04AE41C72878C8/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true","title":"Bounded Roof Build Tool","updated":"2022-10-22T11:00:00.000Z"},{"_id":"1106719215","authors":[{"url":"https://steamcommunity.com/profiles/76561198201133934","name":"Spino","avatar":"https://avatars.akamai.steamstatic.com/37ca3b8bddbe8bb8d755c73231160674b22f009f_medium.jpg"}],"catalogueLastUpdated":"2025-11-13T22:43:01.394Z","dependencyIds":[],"dependencyNames":[],"description":"----------------------------------------------------------------------------<br>Version: 1.3.3<br>----------------------------------------------------------------------------<br><br>Description:<br>Ever thought having only 2 types of mechanoids was kinda... on the boring side?<br>Ever wanted a purely melee-attacking mechanoid?<br>Or maybe a mechanoid that would blow up your base and everyone you love with a freaking grenade launcher?<br>If you have answered &quot;yes&quot; to at least one of those questions, this mod may or may not be for you!<br><br>Features:<br>- 5 new types of mechanoids that will be appearing in raids/poison + psychic ship parts/ancient dangers:<br>\t- Vespa: a quick, frail mechanoid capable of using cover,<br>\t- Goliath: melee-only, somewhat tanky mechanoid that explodes upon dying,<br>\t- Hound: a mechanoid equipped with a set of power claws as well as a brand new grenade launcher,<br>\t- Kraken: a huge mechanoid with high HP, that has a chance to be spawned with any of the weapons the mechanoids are using,<br>\t- Chimera: a mechanoid that was put together from scraps of the other types, equipped with a built-in inferno cannon, as well as a scyther blade.<br><br>- 1 new artificial body part, the mecha-tentacle, that can be obtained by deconstructing a kraken type mechanoid.<br><br>Languages:<br>English, Polish, French, Brazilian Portuguese, Hungarian.<br><br>Credits:<br>NorX Aengell - French translation,<br>Felguja - Brazilian Portuguese translation,<br>Conasty - Hungarian translation<br><br>Ludeon forums thread:<br><a class=\"bb_link\" href=\"https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fludeon.com%2Fforums%2Findex.php%3Ftopic%3D35058.0\" target=\"_blank\" rel=\" noopener\" >https://ludeon.com/forums/index.php?topic=35058.0</a><br><br>Changelog:<br>06.11.2022 - Update #8:<br>\t\t\t- the mod is now compatible with Rimworld 1.4,<br>\t\t\t- added a Hungarian translation (courtesy of Conasty!).<br>21.07.2021 - Update #7:<br>\t\t\t- the mod is now compatible with Rimworld 1.3.<br>10.10.2020 - Update #6:<br>\t\t\t- the mod is now compatible with Rimworld 1.2 (courtesy of CancelTherapy!).<br>26.03.2020 - Update #5:<br>\t\t\t- added a Brazilian Portuguese translation (courtesy of Felguja!).<br>22.03.2020 - Update #4:<br>\t\t\t- the mod is now compatible with Rimworld 1.1.<br>03.11.2018 - Update #3:<br>\t\t\t- the mod is now compatible with Rimworld 1.0,<br>\t\t\t- since it is no longer possible to harvest body parts from downed mechanoids (because they can't be downed without being killed), the mecha-tentacle is now obtained by deconstructing dead krakens.<br>19.12.2017 - Update #2:<br>                        - the mod is now compatible with Rimworld Beta 18,<br>                        - reduced the range of the grenade launcher.<br>20.08.2017 - Update #1:<br>\t\t\t- the grenade launcher now does 2/3 of the damage it used to do,<br>\t\t\t- mechanoids no longer bleed from their heads,<br>\t\t\t- fixed problems with installing the mecha-tentacles on colonists,<br>\t\t\t- added a French translation (courtesy of NorX Aengell!)<br><br>---<br><br>If you like my mods and would like to support me, please consider buying me a coffee :]<br><a class=\"bb_link\" href=\"https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2FC0C56QWI\" target=\"_blank\" rel=\" noopener\" >https://ko-fi.com/C0C56QWI</a>","dlcs":0,"posted":"2017-08-09T12:00:00.000Z","ratingCount":828,"ratingStars":5,"size":1.117,"statsFavourites":3516,"statsSubscribers":19742,"statsVisitors":144355,"tags":2056,"thumbnail":"https://images.steamusercontent.com/ugc/1915745870305413233/B018D9E3DB51AA8918DC279ED5B61C7247EDF6F6/?imw=268&imh=151&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true","title":"Mechanoids Extraordinaire","updated":"2022-11-07T11:00:00.000Z"},{"_id":"1111387020","authors":[{"url":"https://steamcommunity.com/id/cucumpear","name":"cucumpear","avatar":"https://avatars.akamai.steamstatic.com/123f46bac1c2d34a03f973f92bcb60606e517953_medium.jpg"}],"catalogueLastUpdated":"2025-11-18T16:09:00.830Z","dependencyIds":[],"dependencyNames":[],"description":"Normal sleeping spots and pet beds look a bit silly for large animals.<br>This mod adds larger versions. Due to alignement issues (animals were sleeping in the bottom left corner only) the size change is purely graphical so only the centre tile is actively in use. Clipping may occur if you place the beds against a wall.<br>Other than size and material amount all stats are the same as the small beds. Afaik RW doesn't allow for beds to have a minimum body size set, so all animals may use the large beds. I recommend also using <a class=\"bb_link\" href=\"http://steamcommunity.com/sharedfiles/filedetails/?id=1098354593\" target=\"_blank\" rel=\"\" >Animals Logic</a> which allows assigning beds to specific animals and switching to medical pet beds.<br>I may have had this done for a couple of weeks, but forgot to actually switch it to public.<br>Please report any unexpected behaviour!<br>","dlcs":0,"posted":"2017-08-14T12:00:00.000Z","ratingCount":338,"ratingStars":5,"size":1.176,"statsFavourites":1300,"statsSubscribers":11534,"statsVisitors":29549,"tags":656,"thumbnail":"https://images.steamusercontent.com/ugc/843716530015866794/6FBA7045B2B50E48C7B89AE4E42F09A9052619CF/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true","title":"Large Animal Beds","updated":"2025-07-09T12:00:00.000Z"},{"_id":"1115882219","authors":[{"url":"https://steamcommunity.com/id/RyomaDodges","name":"Ryoma","avatar":"https://avatars.akamai.steamstatic.com/37123a81a378966301bd09cff2124863ebc0aad5_medium.jpg"},{"url":"https://steamcommunity.com/id/XenEmpire","name":"Xen","avatar":"https://avatars.akamai.steamstatic.com/c18ef722990bbacb792835a7a5e50a3d16f87758_medium.jpg"}],"catalogueLastUpdated":"2025-11-13T21:04:01.264Z","dependencyIds":["932008009"],"dependencyNames":["JecsTools [Deprecated]"],"description":"<div class=\"bb_h1\">***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. ***</div><br><br><div class=\"bb_h1\">Gameplay mod for RimWorld. Adds Werewolves to your game.</div><br>Watch Barky's impressions video to see some of the mod in action.<br><a class=\"bb_link\" href=\"https://www.youtube.com/watch?v=ZH54IP3N47c\" target=\"_blank\" rel=\"\" >https://www.youtube.com/watch?v=ZH54IP3N47c</a><br><br><div class=\"bb_h1\">Languages:</div>English, Français (by Coyote2710), 한국어 (by <a class=\"bb_link\" href=\"http://steamcommunity.com/profiles/76561198050557061\" target=\"_blank\" rel=\"\" >totobrother</a>)<br><br><div class=\"bb_h1\">Features:</div><ul class=\"bb_ul\"><li> 4 unlockable playable werewolf forms (and a hidden fifth type)<br></li><li> Adds moons to RimWorld with a custom moon cycle system.<br></li><li> Adds a neutral AI faction of Werewolves to interact with, or engage hostilities with to your peril.<br></li><li> Adds &quot;silver treatment&quot; system for colonies with machining tables to use against Werewolf damage immunity.<br></li><li> Adds a scenario, &quot;Wolf Among Us,&quot; with a hidden werewolf among your starting crew that is only revealed upon the next full moon.</li></ul><br><div class=\"bb_h1\">Startup Guide:</div><ul class=\"bb_ul\"><li> For a playable werewolf, you will need a colonist with the Werewolf (Unblooded) trait. Or use the included scenario where the person with the trait is unknown and the trait is hidden.<br></li><li> When the first full moon rises, the colonist will go into a Werewolf fury. After they calm down, the werewolf will be able to make controlled transformations in the future for that form.<br></li><li> To unlock and level up forms, toggle the full moon fury icon to enable further random transformations during full moons.</li></ul><br><br><div class=\"bb_h1\">Special thanks to all those that support me on Patreon:</div>Ruhurin Meras, Blaze Reynolds, ShotgunFace, Fredric Sundberg, Dan Winn, Toss Antilles, Sarah Banks, Undead Jackel, Michin, Chelsea, Caine Detueur, Yewty Oxman, Jerod Clayton, Arty Kubin, Ashleigh Miller, infinity421, TheDayDude, Jacob Duga, Ryan Brock, Evan Hwang, Moshat, Christopher, Don Butterblume, John Boehr, George Chong Chuang Ming, Oliver White, Helpful Bot, vincent de keijzer, roxxploxx, Legless, Christopher Abel, Karol Rybak, Mathias Broxvall, Mark, Tim Stillson, Lachlan Easton, Nemuri Hime, Sera, Christian Hermansen, NiNe Bottles of Rum, Populous25, Steven James, Marcus Siraenu, Michael Lauder, meatface.<br><br><div class=\"bb_h1\">Notes</div>Artwork for this mod was contributed by SpoonShortage and Xen.<br>Mod commissioned for Sarah Banks.<br><br><div class=\"bb_h1\">Known Conflicts</div>Unknown.","dlcs":0,"posted":"2017-08-19T12:00:00.000Z","ratingCount":1086,"ratingStars":5,"size":6.691,"statsFavourites":4596,"statsSubscribers":27874,"statsVisitors":143393,"tags":8224,"thumbnail":"https://images.steamusercontent.com/ugc/950711732314978957/B438FED404C97BEEA36A66894B4936841E3D6ED4/?imw=268&imh=151&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true","title":"Rim of Madness - Werewolves","updated":"2022-11-01T11:00:00.000Z"},{"_id":"1117406550","authors":[{"url":"https://steamcommunity.com/profiles/76561198024949177","name":"ignis","avatar":"https://avatars.akamai.steamstatic.com/dfcb9f0bf53a6d28bf485625ce6a0d757be473e6_medium.jpg"}],"catalogueLastUpdated":"2025-11-11T09:16:01.052Z","dependencyIds":["2009463077"],"dependencyNames":["Harmony"],"description":"Generate smaller worlds. That's all.<br><br>A smaller world means a performance boost and more different biomes nearby.<br><br>Each slider step changes world tile count by a factor of three. It is not possible to have smaller steps.<br><br><div class=\"bb_h1\">Powered by Harmony</div>You can add this mod to existing saves (no effect on already generated worlds).<br>Removal of this mod is possible, but not advised if a size your world is non-default (your world would be stretched to the default size, but no new bases would be generated, so it would look quite empty).<br><br><div class=\"bb_h1\">License</div>All original code in this mod is licensed under the <a class=\"bb_link\" href=\"https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fopensource.org%2Flicenses%2FMIT\" target=\"_blank\" rel=\" noopener\" >MIT license</a><span class=\"bb_link_host\">[opensource.org]</span>.<br><br><div class=\"bb_h1\">Compatibility</div>This mod is detour-free and should not break anything.<br>Should work with any mod which is not detouring planet generation settings page.<br><a class=\"bb_link\" href=\"https://steamcommunity.com/sharedfiles/filedetails/?id=1571623829\" target=\"_blank\" rel=\"\" >Realistic Planets</a> - compatible.<br><a class=\"bb_link\" href=\"https://steamcommunity.com/sharedfiles/filedetails/?id=1095331978\" target=\"_blank\" rel=\"\" >Prepare Landing</a> - you have to turn off its &quot;precise world generation percentage&quot; option.<br><br><div class=\"bb_h1\">Known issues</div>Tiny worlds with low coverage and extra faction mods can have issues with not being able to find a tile for every faction.<br>The &quot;Ship to the Stars&quot; quest requires a big enough world to happen. If your world is too small, your only option would be to build your own ship.<br><br><div class=\"bb_h1\">Think you found a bug?</div>Please read <a class=\"bb_link\" href=\"http://steamcommunity.com/sharedfiles/filedetails/?id=725234314\" target=\"_blank\" rel=\"\" >Fluffy's instructions</a> before reporting.<br><br><div class=\"bb_h1\">Alternative links</div><a class=\"bb_link\" href=\"https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fquicksilverfox%2FRimworldMods\" target=\"_blank\" rel=\" noopener\" >GitHub</a><span class=\"bb_link_host\">[github.com]</span><br><a class=\"bb_link\" href=\"https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fludeon.com%2Fforums%2Findex.php%3Ftopic%3D34628.0\" target=\"_blank\" rel=\" noopener\" >Ludeon forum</a><span class=\"bb_link_host\">[ludeon.com]</span>","dlcs":0,"posted":"2017-08-21T12:00:00.000Z","ratingCount":2044,"ratingStars":5,"size":370.586,"statsFavourites":9480,"statsSubscribers":133829,"statsVisitors":170174,"tags":2592,"thumbnail":"https://images.steamusercontent.com/ugc/853850298814992124/55E5482098AE76EB4D6C0E2BD11C4F4C0D941A89/?imw=268&imh=151&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true","title":"My Little Planet","updated":"2025-07-29T12:00:00.000Z"}]}